![]() ![]() September 12th 2014, 12:16 PM: Added ModDB links.Īugust 21st 2014, 01:16 PM: Added GEMv5.5.3-HD, performance, fixes, new AL, presets added.Īugust 13th 2014, 05:06 AM: Added GEMv5.5.2-HD, further fixes, more moving clouds, Davinci value.Īugust 12th 2014, 03:10 PM: Added GEMv5.5.1-HD, slightly moving clouds.Īugust 12th 2014, 08:21 AM: Added GEMv5.5-HD (Win8), applied win7 changes, added new grain shader + value.Īugust 11th 2014, 10:10 AM: Added GEMv5.5-HD (Win7), increased fps, better HBO, realistic & trueColor shader. September 17th 2014, 04:10 PM: Added GEMv6.0-HD, overhauled EE BMs & CMs, improved existing features. September 18th 2014, 19:54 PM: Added GEMv6.01.-HD, only steam, testing BM fixes, vegetation wind, GClearVision value. September 19th 2014, 05:00 AM: Added GEMv6.1-HD, revisited all BMs (winter focus), vegetation wind, GClearVision value. November 18th 2014, 05:33 AM: Changed from GEMv6.1 to GEMFXv1.0, since almost everything changed about GEM. November 20th 2014, 22:45 AM: Added GEMFXv1.0.1, introduces some optimizations. November 21th 2014,12:45 PM: Added a new GEMFXSteamInstaller, fixes some issues with GEMFXv1.0.1. November 26th 2014,15:38 PM: Added GEMFXv1.0.2, compatibility mode and dirt texture update. November 27th 2014,7:00 AM: Added GEMFXv1.0.3, introduces fixes to the compatibility mode and UI-By-Pass. January 12th 2014, 10:00 PM: Added GEMFXv1.0.7, with many improvements and features such as motion blur, on-the-fly tweaking and ReShade injection support.ĭecember 28th 2014, 2:47 AM: Added GEMFXv1.0.6, with fixes, improvements and an overhauled blur effect.ĭecember 14th 2014, 5:30 AM: Added GEMFXv1.0.5, with fixes performance improvements and some minor features.ĭecember 7th 2014, 7:57 PM: Added GEMFXv1.0.4.1, fixes a few bugs that came with v1.0.4.ĭecember 6th 2014, 11:30 PM: Added GEMFXv1.0.4, introduces many fixes and new features such as lens effects and auto highlighting. March 5th 2014, 2:10 AM: Added GEMFXv1.0.8.1, with fixes for UI-By-Pass feature.įebruary 19th 2014, 4:25 AM: Added GEMFXv1.0.8, with fixes, preview function and compatibility to Attila TW. So, for all the shader lovers, i've updates the preset to work with the new version 3.0.x.Ĭreate a new file in your KSP folder, name it whatever you want. Most effects and and textures are from other mods. PSA: This mod does not do the graphical overhaul. The first one is more 'movie-like-ish with some bloom on highlights', the second more 'natural' with less bloom and better white/black levels. I made two presets, but the second version is the one i'm currently mostly working on. It has a AiO programme called Mediator, which allows you to tweak a dozen settings and effects, to mix/match your favourite looks. ![]() I found a nifty tool called ReShade which runs on. So i decided to take a look on the web to see if there are any tools to (re)create some custom presets for DLL-injectors like SweetFX. I'm one of those guys that will take the eyecandy if possible - and run a mod or 60 too. I have struggled to find some up-to-date and nice looking presets for either SweetFX, GemFX, ENB, etc. JayS_NL's custom KSP ReShade presets for KSP If you are like me and you want to give KSP that little bit of extra push - to make it look even better - you're in good luck! ![]()
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